Friday, 29 January 2010

more inspiration from Rohtko

I have dropped the using bitmapData because although the effect it gives is good, it ends up obliterating itself in a a short amount of time and turns the whole screen black including the cursor. Since what I am aiming for is a gentle and slow transformation of the image triggered by movement, I am now using the blur and glow filters together and changing the color using a timer. This has meant learning about arrays, filters and timers in AS3. It is going well and working! Since I have now reached the point of getting a functioning application, the time has come to concentrate and think more about the conceptual experience. For this I went back to the source; Mark Rothko and have been reading about what he wanted to achieve in his work and the intended  relationship between the painting and the viewer I propose to take some of his ideas and apply them to this installation.
see below for some of the ideas I am most interested in.


'And I think one of the things that makes this extraordinary quality of Rothko’s canvases is that they are almost like blank cinema screens. You almost have the sense you, as the viewer, now begin to project onto the canvas.  So there is a space for response.  It’s also very much about duration.  It is how long can you look? ' 
transcript of curator’s video commentary on Rothko exhibiton



'In the dimness the paintings appear at first fuzzy, and move inside themselves in eerie stealth: dark pillars shimmer, apertures seem to slide open, shadowed doorways gape, giving on to depthless interiors. Gradually, as the eye adjusts to the space's greyish lighting - itself a kind of masterwork - the colours seep up through the canvas like new blood through a bandage in which old blood has already dried. The violence of these images is hardly tolerable - as Rilke has it: "Beauty's nothing / but beginning of Terror we're still just able to bear." Here we are in the presence not of religion, but of something at once primordial and all too contemporary.'

On a notecard from the 1950s, Rothko had written, in his usual clotted style that yet makes his meaning entirely clear:
"When I say that my paintings are Western, what I mean is that they seek the concretization of no state that is without the limits of western reason, no esoteric, extra-sensory or divine attributes to be achieved by prayer and terror. Those who can claim that these [limits] are exceeded are exhibiting self-imposed limitations as to the tensile limits of the imagination within those limits. In other words, that there is no yearning in these paintings for Paradise, or divination.On the contrary they are deeply involved in the possibility of ordinary humanity."
John Banville writes a personal appreciation of Rothko after a visit to Tate Modern's Rothko Room.

It is also true that the process of building the application has turned up some ideas of its own. Each iteration determines the next step to be taken, it is very much a case of trial and error. I see this process as being at the core of the creative process. I am most successful when I allow ideas to live as 'trials'. ie if I do this will it achieve what I want or not? only by acting out this kind of approach are questions answered. It is a inquiry. In some repsects all the iterations that will lead to final outcome are as much a part of the installation. In other words I do not have success with making a plan/design and then building it.

Friday, 15 January 2010

update

I have been experimenting with trying different ways to make this project work. It looks as though hitTest is still the best way forward. I have spent too many hours trying to call a class function from the fla file to no avail. Its very helpful that I kept legacy versions of this project because it turns out that one of the very first of them was on the right track. I just had to add an else statement to the function. The next step is refining the filters so that they do different things depending on what object is activated by the users movement. The overall feel of this installation is supposed to be one of calm and to evoke a meditative state, the latter implies the viewer being not only aware of her movements have an effect on the installation but also of producing a continual awareness of themselves in the space. See
ANDREW JAY SVEDLOW
HERMENEUTIC PHENOMENOLOGY OF MARK
ROTHKO’S PAINTING

Thursday, 10 December 2009

Mark Rothko

Mark Rothko's paintings have been described as total immersion. I became dissatisfied with making a simple drawing application, it seemed once mastered to be rather shallow in its meaning. I have spent some time looking at ways of adding more dimensions to this project and to try some free form thinking. One conclusion was that something unexpected should happen during the interaction between the person playing with the installation and the installations itself. In the first instance, I revisted work by artist Camille Utterback, the way that she uses subverts the process of drawing by doing things that are counter intuitive such as having lines move away from the point of drawing and older lines gently migrating to a predetermined position were to some an extent an inspiration for me to explore the possiblitlies further.
I also thought it might be interesting to have the canvas be the focus of the interaction so that depending on what the person does it would change what happened on the screen before them, to this end I am developing an application which is based on the paintings of Mark Rothko. The idea is that a persons movements in front of the 'canvas' will trigger the images to change and morph into new configurations which is something that Rothko's paintings do on prolonged viewing. I want to end up with an immesive and evocative enviroment which is controlled and changed by the users. This is not to imply that it wont be surprising and hopefully delight. I also want to include a kind of sound scape that can envelop the space and may use a mixture of ambient sounds perhaps alongside some words from Rothko himself.
The demo below are the first steps. There is no cursor that you can see but if you make movements some things will begin to happen.